
Both are worth playing for those who have yet to experience them, and their influence continues to be felt in arthouse games such as Limbo. Of the two, Shadow of the Colossus is more daring in its implementation, whereas Ico is a more successful overall creative package. Check out the rest of Polygon’s Shadow of the Colossus guides to beat the colossi and find the shining lizard tails, shrines and fruit trees along your path. The act of following a sometimes hard-to-fathom beacon, and then having to discover the weak points of each colossus from hard-to-spot clues, would be hard to pull off in today's game-making market, where even deep, story-driven RPGs are forced to display giant "Go Here!" arrows and markers for every little task, at the risk of confusing gamers impatient to get to the next set piece.

In Shadow, for example, we see an excellent example of leaving the player to discover his own way, without extensive hand-holding. While the rerendered graphics and stereoscopic 3D support help both games look and feel newer than their ages (10 years and 6 years, respectively), these are still clearly a product of a previous generation. Shadow, on the other hand, isn't as able to fully commit in that way, and players end up spending too much time listening to long-winded exposition provided by the mysterious force behind your monster-hunting task. Ico in particular has a silent film quality, and part of the game's iconic appeal is its ability to tell a story with a bare minimum of plotting or dialogue. The visual language is completely different (and there's a much stronger narrative element), but these games remind me of the otherworldly, nightmarish quality of experimental films such as Meshes of the Afternoon or Un Chien Andalou. While it's a common enough device in games, these are still a pair of excellent examples of environment-as-character, from the castle ruins of Ico to the stone temples and open plains of Shadow of the Colossus.īoth games are genuinely unsettling in their use of characters and locations that hint at the familiar, yet feel almost completely foreign at the same time. These games share an ethereal atmosphere that hovers between dreamlike and nightmarish, with muted colors, blooming lights, and a repeated juxtaposition of frail characters against imposing architecture. These are a pair of cult favorite games that will likely remain cult hits, but it's pleasing to see them have a chance to find a new, younger audience. While both games were critical favorites, this is not like rereleasing old Halo or God of War games, though Shadow did find some mainstream success. If you ever get thrown off or fall, just shoot it in the foot again and repeat the process until you return to whichever sigil you were working on.The new versions of sister-games Ico and Shadow of the Colossus are a rarity in the interactive entertainment industry-a rerelease project that feels like it's being done for the right reasons.It’ll be a little more serious about shaking you off this time, so don’t worry so much about making full-force strikes.Draw your sword as you get close to its head to find its magic sigil.Kneel down and hold onto the fur any time the colossus tries to shake you off.Climb over the rib-like ridges on its back and keep following its spine forward.Now you can start working your way toward the head. After two or three hits, the sigil will disappear.It won’t try very hard to shake you off, so make sure you’re waiting for your strike to fully charge. Grab onto the fur and stab the colossus.Draw your sword, and you’ll spot the first magic sigil right at the base of its spine.Then start making your way toward its tail. Continue climbing up its thigh until you get onto its back.There are no lizards, shrines or fruit trees on the way from the Shrine of Worship to the second colossus. At the bottom of the ramp, turn to the right and look for a huge cave in the cliff ahead of you - you’ll ride between two of the columns for the taller, artificial bridge to get there.Take the right path down toward the water. Immediately after the bridge, there’s a fork in the road.Pass between the two on the right and you’ll find yourself on the bridge leading north. On the north side of the Shrine, you’ll see three crumbled pillars (these mark the entrances to two natural bridges you’ll use a lot).Facing the Shrine (north), hop on Agro and ride around to the left.Raise your sword outside of the Shrine of Worship and you’ll be pointed more or less straight north.Bluepoint Games/Sony Interactive Entertainment
